Job Description
Technical Artist - (Tool & Art Pipeline) (W/M/NB)
Job Description
We are looking for a Technical Artist focused on tools and pipeline development for real-time game production. This is not an asset creation role. Your mission is to design tools, automate workflows, and optimize pipelines for art integration into game engines. You'll be the bridge between artists and engineers, ensuring efficiency, consistency, and technical excellence.
What You'll Do
• Develop tools and scripts (Python, MEL) to automate processes in Maya, Houdini, and real-time engines (Unreal/Unity).
• Build and maintain pipelines for asset integration, ensuring they are robust, scalable, and optimized for performance.
• Validate and manage assets (naming conventions, texture size, LODs) to ensure smooth engine integration.
• Collaborate with art and engineering teams to identify bottlenecks and create technical solutions.
• Continuously improve workflows, reducing manual work and minimizing errors.
Qualifications
What We're Looking For
✅ Mandatory:
• Proven experience in game development pipelines (not VFX/film-only).
• Proficiency in scripting (Python required; MEL a plus).
• Strong knowledge of real-time engines (Unreal, Unity, or proprietary)
• Understanding of performance optimization for real-time assets.
✅ Bonus Points:
• Experience with procedural workflows (Houdini for games).
• Familiarity with version control systems (Perforce, Git).
Not a Good Fit If:
• You've only worked in film/VFX pipelines without real-time experience.
• You prefer creating assets over scripting and pipeline development.
• You have limited or no coding experience.
Jobcode: Reference SBJ-j6zq9e-35-215-184-102-42 in your application.