Job Description
Founded in 1991, Hybride was the first digital visual effects company established in Q/uebec. For over 30 years, the Hybride team has been reinventing the VFX industry, one project at a time.
Job Description
You'll work closely with your team lead to create photoreal textures, as well as work on the shading and develop the look of the asset (characters, environment elements and/or props).
What you ll do :
• Create textures according to references (internal or provided by the client)
• Create the uvs of the assets to be textured (multi-tiles)
• Responsible for the lookdev and shading of the asset in Arnold for Houdini;
• Produce photorealistic elements while respecting the established technical and aesthetic standards of the current project (film or television series).
-Use the appropriate methods in order to reach the deadlines and optimize render times;
-Follow established techniques and work in a team oriented environment.
-Work in cooperation with the lighting department to make sure the asset is photoreal in shot context
-Occasionaly create shading networks using procedurals
-ingest textures from other vendors
Qualifications
Qualifications
- Strong knowledge of Mari and / or Substance Painter and Photoshop;
- Strong knowledge of shaders and aovs
- minimum 2 years of experience in 3D texturing in the VFX industry or using a raytracing render engine (Arnold, Vray, etc...)
• Knowledge of Arnold and Houdini a strong asset
• Knowledge of Nuke and Maya an asset
Jobcode: Reference SBJ-23x3n6-35-215-184-102-42 in your application.